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    New Stuff!

    Ceslum
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    Post by Ceslum Tue Aug 23, 2011 6:53 pm

    Gogeta
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    Post by Gogeta Wed Aug 24, 2011 1:31 pm

    1. I absolutely love it. There is not much to say for improvement here - just either use a levels/curves adjustment layers to darken the sig up a bit. Or make a new layer, fill it with black , change blending mode to overlay/soft light and decrease the opacity, but that's just personal preference

    2. The skull is way too small. The background/surrounding is too large. I get it it's a cover but the main focus is too small and unnoticable if you ask me. Also a little darkening around the tags and some blur (EXPERIMENT EXPERIMENT EXPERIMENT!) should do it New Stuff! 1071211947

    3. Bad. Sorry, but it's true. you've increased the width so much the character is blurry and can not be seen. The concept is bad, i can't see what you've done (or very little). Next thing, there is no flow, the sig is too bright and add that random white thing (which i suppose was supposed to be lighting source) , it makes for a pretty bad tag. Again, sorry New Stuff! 1371890812

    Keep working though New Stuff! 1071211947
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    Post by Ceslum Wed Aug 24, 2011 8:59 pm

    On the top one, thank you.

    Album Cover. I wasn't sure if the guy wanted text or not, so I left some space for a banner text

    The third one, took ten minutes. I was bored and I take no offense for it being bad.


    Here are two I also made recently, hope they're good. I like em anyways.

    New Stuff! Fallout_new_vegas_tag_by_banekai-d47pcl1
    I think the lighting layer is a bit too thick...

    New Stuff! Cloud_strife_tag_by_banekai-d47pcr5
    ^^ Worked on selective blurring here. Though the light is too bright now that I look at it with fresh eyes.
    Gogeta
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    Post by Gogeta Fri Aug 26, 2011 9:03 am

    Jesus you are going to surpass me soon!

    1. Work on typography
    2. THE FUCKS WITH THE LIGHTING LAYER
    Ceslum
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    Post by Ceslum Fri Aug 26, 2011 2:07 pm

    I think I might have been looking at it from a different angle when I was adjusting the lighting opacity. . .need to correct that.


    I'll work on some typography now.

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