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    Appleseed

    Ceslum
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    Join date : 2011-03-06
    Age : 30
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    Appleseed Empty Appleseed

    Post by Ceslum Sun Sep 25, 2011 9:30 pm

    Well? I worked on cutting out the monotone but keeping it along the same color scheme. I also worked hard on the depth of it as well.

    Appleseed Appleseed_signature_by_banekai-d4ad08f

    Probably the most time I've spend on a signature, over 10 hours of work (not all at once)
    sage
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    Post by sage Mon Sep 26, 2011 12:09 am

    10 hours?! dear god, that's a lot of time.

    well, at least it looks good.
    Gogeta
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    Post by Gogeta Mon Sep 26, 2011 12:56 pm

    Just looks bad. I know, i know, i am sorry.

    But just bluring the **** out of the background to get depth isn't the right way. It's too forceful.

    You should cut on the splatter + clipping mask. It does not look very good now.

    For example,

    Appleseed Goku%20signature%202

    Here, i've only blurred the parts on the left end of the sig. You shouldn't completely ruin the background. Do medium blur. Lower opacity. Use Burn. Why does no one ever use burn?

    You have to improve on the lighting man. Using a 300 px brush and white color, makes it look too unreal and artificial. Try to do like what i do on my sigs. I didn't follow a guide. I did it on my own.

    Use Linear Dodge and Color dodge and sometimes Lighten to create that cool, intense lighting.

    If you want a tip from where to start, do what i did on my Prototype sig

    http://imageftw.com/uploads/20110910/Prototype%20sig%202.png

    Take a soft brush. Take a color, red for example. Click anywhere. Lower the fill to like 40 pct. Copy that layer. Put the fill back to 100 pct, and change the blending mode to linear dodge
    Ceslum
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    Post by Ceslum Mon Sep 26, 2011 3:30 pm

    I think I know what you mean. Thanks for the advice Appleseed 650269930

    I really do underuse the burn/dodge. . .
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    Post by Guest Mon Oct 03, 2011 2:48 pm

    hard to see the render. bg is just clud. c4d are random. no flow etc...

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