by Gogeta Mon Sep 26, 2011 12:56 pm
Just looks bad. I know, i know, i am sorry.
But just bluring the **** out of the background to get depth isn't the right way. It's too forceful.
You should cut on the splatter + clipping mask. It does not look very good now.
For example,
Here, i've only blurred the parts on the left end of the sig. You shouldn't completely ruin the background. Do medium blur. Lower opacity. Use Burn. Why does no one ever use burn?
You have to improve on the lighting man. Using a 300 px brush and white color, makes it look too unreal and artificial. Try to do like what i do on my sigs. I didn't follow a guide. I did it on my own.
Use Linear Dodge and Color dodge and sometimes Lighten to create that cool, intense lighting.
If you want a tip from where to start, do what i did on my Prototype sig
http://imageftw.com/uploads/20110910/Prototype%20sig%202.pngTake a soft brush. Take a color, red for example. Click anywhere. Lower the fill to like 40 pct. Copy that layer. Put the fill back to 100 pct, and change the blending mode to linear dodge